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The IUP Journal of Marketing Management
A Review of Placement Literature: Conceptual and Managerial Implications
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The usage of placements is increasing across media, making it essential for us to understand its effect on the audience. The research in this arena is growing but is still relatively scarce and does not bring out the practical implications. This paper reviews the literature on product placements to develop three frameworks for three frequently used media like television shows, movies and games for product placements. These frameworks depict the effect of placement on audience and the factors influencing the processing of these placements corresponding to each media. The paper discusses some common factors across media. The findings have been used to derive the influencing variables with respect to each media. The study uses these frameworks to draw managerial implications regarding the use of placements, target choice, brand choice, design issues and legal considerations. It finally identifies the gaps in the existing literature with suggestions for future research directions.

 
 
 

Product placement history shows that it was a form of `barter system' (Newell et al., 2006) which is still true today as seen from in-film placements which are a trade off between the creative and financial considerations (Karrh et al., 2003). Diverse definitions of product placements are available in the literature. One common aspect of these definitions is that they all use words like, `planned entries', `for considerations', `paid inclusions', and `purposeful' (Balasubramanian, 1991; Gupta and Gould, 1997; Karrh,1998; Russell and Belch, 2005; and Schneider and Cornwell, 2005). This clearly indicates that these product/brand appearances are not accidental but are a result of conscious decision on part of organizations. Movies and television were the main medium used for placing brands as seen from the scope of earlier definitions. Over time, the practice of placements spread to non-traditional medium and a new definition with a broader scope was propounded by Karrh (1998) by using the words, `mass media'.

Numerous advantages of product placement like an attentive audience, social nature of viewing and lack of clutter as compared to advertisements have contributed to the growth of this communication tool (Dunnett and Hoek, 1996). Nielsen forecasted that advertisement spending on product placement in games in the US which was $75 mn in 2005 was likely to reach $1 bn by 2010 (Kiley, 2006). In recent years product placements have assumed significant importance for companies as a powerful independent communication tool (Hudson and Hudson, 2006). Also past research has shown that even when consumers do not recollect seeing the placement the product makes it into the consideration set affecting future buying decisions (Shapiro et al., 1997). Though fair amount of research is done in this area few researches have focused on the managerial aspects which can be drawn from the results. Some researches have examined the existing literature and studied the practice of product placements and proposed frameworks for future research (Karrh, 1998; and Balasubramanian et al., 2006). This review paper, by examining the findings of the past researches on placements, identifies factors which could influence the placement related effect on audience across media and its implications for decision making.

In order to classify the articles and determine trends in the literature, all full text, peer reviewed research papers from academic journals available on EBSCO database were analyzed. The papers were searched using the key words like, `product placement', `brand placement' and `in-game advertising' and `advergames'. A total of 62 researches published between 1996 and July 2009 were retrieved and used for the study (Figure 1). Out of the total number of studies, 41 were found to be discussing audience effect of placements. All the variables discussed in these studies are used to derive the influencing factors. The positive and negative influence of variables on audience effects was identified. Further, details like year of publication, media and country which were the focus of study and measures used were noted by noting simple frequency and percentages were computed as the data was nominal in nature.

 
 
 

Marketing Management Journal, Placement Literature, Managerial Implications, Product Placements, Decision Making Process, Mass Media, Communication Tools, Online Games, Television Programs, Pharmaceutical Products, Consumer Retention.