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The IUP Journal of Information Technology :
A Study on the Impact of Learning Objects in E-Learning Environment: A Framework of Interactive Learning Components of Tomorrow
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The e-learning system is a tool for empirically exploring how learners and instructors use learning objects in a variety of subject areas and across age groups. Learning objects are elements of a new type of computer-based instruction grounded in the object-oriented paradigm of computer science. The reusable instructional components, or learning objects, may provide instructional benefits by potentially increasing the speed and efficiency of e-teaching and instructional development. A study has been conducted to analyze the impact of learning objects in an e-learning environment, which shows that the systematic use of learning objects as part of the instructional design process will improve the quality of teaching and learning.

In the past few years there has been a rapid growing interest in e-learning—learning that is accomplished over the Internet, a computer network, via CD-ROM, interactive TV, or satellite broadcast. Self-paced, interactive training programs produced on CD or the Web contain multimedia elements (i.e., sound, video, animations) and automated test questions that provide instant feedback to the trainee. E-learning, most often means an approach to facilitate and enhance learning by means of personal computers, CD-ROMs, and the Internet. This includes e-mail, discussion forums, and collaborative software. The advantages include: just-in-time learning is possible, courses can be tailored to specific needs and asynchronous learning is possible. E-learning may also be used to support distance learning through the use of WANs (Wide Area Networks).

E-learning is "a combination of content and instructional methods delivered by media elements such as words and graphics on a computer intended to build job-transferable knowledge and skills linked to individual learning goals or organizational performance". The sciences of instruction, learning and knowledge are intricate and the "e-" before "learning" adds another dimension of complexity while paving new learning paths for learning.

 
 
 

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